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Text File  |  1995-04-22  |  3KB  |  1 lines

  1. ;********************************¢;* בנלסרקדáוIJלדצá¡¡áזחגגדמáלIJםד *¢;* FROM 1ST BOOK OF ATARI GAMES *¢;*    ACTION! Translation by    *¢;*     Stephen S. MacKenzie     *¢;********************************¢SET $000E=$3000¢SET $0491=$3000¢INCLUDE "D:SYSLIB.ACT"¢INCLUDE "D:SYSIO.ACT"¢INCLUDE "D:SYSGR.ACT"¢INCLUDE "D:SYSMISC.ACT"¢MODULE¢DEFINE ENDFOR="OD",ENDWHILE="OD"¢BYTE ARRAY data=[  3  56 124 174 174 254 186  68  56¢                   4  56 124 234 234 254 186  68  56¢                   5  56  84 214 254 254 186  68  56¢                   6  56 124 254 214 214 186  68  56¢                   1 255 255 255 255 255 255 255 255¢                 127  16  24  28  30  30  28  24  16  0]¢INT  ARRAY adim(4),dir(4)¢INT  a,b,chset,ppos,sc,sec,tpos,zp¢CARD w,sensitivity¢BYTE chr,dp,i,j,st,x,device=$B7¢¢BYTE FUNC read()¢  dp==+1¢  RETURN(data(DP))¢¢PROC setupchset()¢  chset=(Peek(106)-8)*256¢  FOR i=0 TO 7 DO Poke(chset+i,0) ENDFOR¢  dp=$FF¢  DO i=read()¢    IF i=0 THEN RETURN FI¢    FOR j=0 TO 7 DO¢      x=read()¢      Poke(chset+i*8+j,x)¢    ENDFOR¢  OD¢  RETURN¢¢PROC setupscreen()¢  Graphics(17)¢  Poke(756,chset RSH 8)¢  sc=PeekC(88)¢  SetColor(2,0,0)¢  a=sc+21¢  FOR i=1 TO 21 DO PrintDE(6,"ííííííííííííííííííí") ENDFOR¢  Poke(a,5)¢  DO j=Rand(4)¢    x=j¢    DO b=a+adim(j)¢      WHILE Peek(b)=129 DO¢        Poke(b,j+1)¢        Poke(a+adim(j)/2,0)¢        a=b¢        j=Rand(4)¢        x=j¢        b=a+adim(j)¢      ENDWHILE¢      IF j<3 THEN j==+1 ELSE j=0 FI¢    UNTIL j=x OD¢    j=Peek(a)¢    Poke(a,0)¢    IF J<5 THEN a=a-adim(j-1) FI¢  UNTIL J>=5 OD¢  RETURN¢¢PROC main()¢  device=0¢  adim(0)=2¢  adim(1)=-40¢  adim(2)=-2¢  adim(3)=40¢  dir(0)=20¢  dir(1)=21¢  dir(2)=19¢  dir(3)=1¢  Print("Sensitivity (500=High/6000=Low)? ")¢  sensitivity=InputC()¢  DO Graphics(17)¢    setupchset()¢    setupscreen()¢    ppos=sc+230¢    Poke(ppos,5)¢    Poke(20,0)¢    Poke(19,0)¢    DO¢      FOR i=0 TO 3 DO¢        zp=ppos+dir(i)¢        IF Peek(zp)=129 THEN Poke(zp,65) FI¢        zp=ppos-dir(i)¢        IF Peek(zp)=129 THEN Poke(zp,65) FI¢      ENDFOR¢      st=Stick(0)¢      tpos=ppos¢      IF st=13 THEN¢        tpos==+20¢        chr=6¢      ELSEIF st=14 THEN¢        tpos==-20¢        chr=5¢      ELSEIF st=7 THEN¢        tpos==+1¢        chr=4¢      ELSEIF st=11 THEN¢        tpos==-1¢        chr=3¢      ELSE chr=5¢      FI¢      IF STrig(0)=0 THEN ;User "peek" at maze via "Fire"¢        SetColor(2,0,14)¢        FOR w=1 TO 60000 DO ENDFOR¢        SetColor(2,0,0)¢        FOR w=1 TO 60000 DO ENDFOR¢        WHILE STrig(0)=0 DO ENDWHILE¢      FI¢      IF Peek(tpos)=0 THEN¢        Poke(ppos,0)¢        Poke(tpos,chr)¢        ppos=tpos¢      FI¢      FOR w=0 TO sensitivity DO ENDFOR¢    UNTIL ppos=sc+21 OD¢    FOR i=1 TO 50 DO¢      FOR j=0 TO 3 DO¢        w=Peek(53770)¢        Poke(708+j,w)¢      ENDFOR¢    ENDFOR¢    Graphics(18)¢    PrintDE(6,"∙∩⌡áΣΘΣáΘ⌠ü")¢    sec=(Peek(19)*256+Peek(20))/60¢    PrintD(6,"IN ")¢    PrintID(6,sec)¢    PrintDE(6," SECONDS.")¢    PrintDE(6,"")¢    PrintDE(6,"press החפד to")¢    PrintDE(6,"play again")¢    WHILE STrig(0)<>0 DO¢      w=Peek(53770)¢      Poke(711,w)¢    ENDWHILE¢  OD¢  RETURN¢¢HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH